New structure in handling of map_data.sii
Posted: November 5th, 2019, 4:21 pm
======= Information on how we ought to use the ========
=================== MAP_DATA.SII ===================
================ file in our mods here ================
The map_data.sii file contains a lot of settings controlling how the
World Map view and Job Market views will look and be handled. This is
how it looks default in the game.
SCS's map_data.sii:
Code: Select all
SiiNunit
{
map_data ; .map.data {
road_color: 0xFF707070 //Advisor map undiscovered route
road_discovered_color: 0xFF4cc6ff //Advisor map discovered route
job_road_color: 0x50353535 //Job market map undiscoveder route
job_road_discovered_color: 0xFF2b3436 //Job market map discovered route
world_road_color: 0xFF707070 //Main map undiscovered route
world_road_discovered_color: 0xFF4cc6ff //Main map discovered route
prefab_color: 0xFF737373 //Undiscovered prefab driveable areas
prefab_obstacle_color: 0xFF333333 //Undiscovered prefab buildings
prefab_grass_color: 0xFF737373 //Undiscovered prefab grass areas
prefab_discovered_color: 0xFF98CAEB //Discovered prefab driveable areas
prefab_obstacle_discovered_color: 0xFF3ba2e0 //Discovered prefab buildings
prefab_grass_discovered_color: 0xFF95CAA9 //Discovered prefab grass
outline_color: 0xFF000000 //Route outline
navigation_color: 0xFF0C0CCF //Navigation path color
navigation_highlight_color: 0xFF0C42DF //Navigation path color, highligted segment
navigation_fade_color: 0xFF07077C //Navigation path color, faded segment
navigation_arrow_color: 0xFF06FB11 //Navigation crossroad arrows color
zoom_uplift[0]: 50.0 // close zoom for 3d map
zoom_uplift[1]: 220.0 // far zoom for 3d map
zoom_uplift[2]: 900.0 // close zoom for minimap
zoom_uplift[3]: 4000.0 // far zoom for minimap
zoom_uplift[4]: 1000.0 // city detail zoom for world map
zoom_uplift[5]: 5000.0 // closest zoom for world map
zoom_uplift[6]: 18500.0 // middle zoom for world map
zoom_uplift[7]: 45000.0 // whole world map zoom
player_size[0]: 15.0
player_size[1]: 35.0
player_size[2]: 120.0
player_size[3]: 500.0
player_size[4]: 90.0
player_size[5]: 350.0
player_size[6]: 900.0
player_size[7]: 2200.0
road_size_factor[0]: 1.0
road_size_factor[1]: 1.0
road_size_factor[2]: 1.5
road_size_factor[3]: 3.0
road_size_factor[4]: 1.0
road_size_factor[5]: 1.5
road_size_factor[6]: 4.5
road_size_factor[7]: 8.0
full_detail[0]: true
full_detail[1]: true
full_detail[2]: true
full_detail[3]: true
full_detail[4]: true
full_detail[5]: true
full_detail[6]: false
full_detail[7]: false
icon_size[0]: (13.0, 13.0)
icon_size[1]: (10.0, 10.0)
icon_size[2]: (7.0, 7.0)
icon_size[3]: (7.0, 7.0)
icon_size[4]: (17.0, 17.0)
icon_size[5]: (13.0, 13.0)
icon_size[6]: (11.0, 11.0)
icon_size[7]: (13.0, 13.0)
company_icon_size[0]: (32.0, 8.0)
company_icon_size[1]: (20.0, 5.0)
company_icon_size[2]: (0.0, 0.0)
company_icon_size[3]: (0.0, 0.0)
company_icon_size[4]: (60.0, 15.0)
company_icon_size[5]: (40.0, 10.0)
company_icon_size[6]: (16.0, 4.0)
company_icon_size[7]: (16.0, 4.0)
camera_limits_min[0]: (-1000000.0, -1000000.0) # left, up
camera_limits_min[1]: (-1000000.0, -1000000.0)
camera_limits_min[2]: (-1000000.0, -1000000.0)
camera_limits_min[3]: (-1000000.0, -1000000.0)
camera_limits_min[4]: (-57000.0, -63000.0)
camera_limits_min[5]: (-55000.0, -62000.0)
camera_limits_min[6]: (-46000.0, -56000.0)
camera_limits_min[7]: (-30000.0, -45000.0)
camera_limits_max[0]: (1000000.0, 1000000.0) # right, down
camera_limits_max[1]: (1000000.0, 1000000.0)
camera_limits_max[2]: (1000000.0, 1000000.0)
camera_limits_max[3]: (1000000.0, 1000000.0)
camera_limits_max[4]: (64000.0, 77000.0)
camera_limits_max[5]: (62000.0, 76000.0)
camera_limits_max[6]: (54000.0, 70000.0)
camera_limits_max[7]: (38000.0, 60000.0)
map_items_flags[0]: 0x81FFF
map_items_flags[1]: 0x81FFF
map_items_flags[2]: 0x81F7F // no parkings
map_items_flags[3]: 0x81F7F // no parkings
map_items_flags[4]: 0x81FAF // target, cities, roads, gas stations, dealers, recruitments, garages, companies, parkings, services, trailer
map_items_flags[5]: 0x81F27 // target, cities, roads, gas stations, dealers, recruitments, garages, companies, trailer
map_items_flags[6]: 0x81407 // target, cities, roads, gas stations, trailer
map_items_flags[7]: 0x81402 // target, cities, trailer
map_3d_camera_pitch: 40.0 // camera pitch in 3d map
ui_map_center: (-13500.0, -4950.0) // in editor coordinates
ui_map_size: (5308.2, 5200.0) // map texture in real km
ui_map_camera_min: (-30000.0, -45000.0)
ui_map_camera_max: (38000.0, 60000.0)
ui_map_always_draw_city: true
# navigation params
navigation_city_penalty: 3.0
navigation_slow_road_penalty: 5.0
}
}
it more flexible and less prune to interference between other mods. This is how
that information will be structured in my mods.
My map_data.sii structure:
Code: Select all
map_data/ ;folder with the following content.
--> _OF/ ;folder containing map_data.sii file in the old format, with all data. For comparison to other map_data.sii files.
------> map_data.sii.orig
--> map_color_config.sui"
--> zoom_uplift_config.sui"
--> player_size_config.sui"
--> road_size_factor_config.sui"
--> full_detail_config.sui"
--> icon_size_config.sui"
--> company_icon_size_config.sui"
--> camera_limits_config.sui"
--> map_items_flags_config.sui"
--> map_3d_camera_pitch_config.sui"
--> ui_map_register_config.sui"
--> ui_map_camera_config.sui"
--> ui_map_always_draw_city_config.sui"
--> navigation_params_config.sui"
map_data.sii ;the original file, but modified as specified below.
The modified map_data.sii file will be a file with constant content, a standard file like this:
Code: Select all
SiiNunit
{
map_data ; .map.data {
@include "/def/map_data/map_color_config.sui"
@include "/def/map_data/zoom_uplift_config.sui"
@include "/def/map_data/player_size_config.sui"
@include "/def/map_data/road_size_factor_config.sui"
@include "/def/map_data/full_detail_config.sui"
@include "/def/map_data/icon_size_config.sui"
@include "/def/map_data/company_icon_size_config.sui"
@include "/def/map_data/camera_limits_config.sui"
@include "/def/map_data/map_items_flags_config.sui"
@include "/def/map_data/map_3d_camera_pitch_config.sui"
@include "/def/map_data/ui_map_register_config.sui"
@include "/def/map_data/ui_map_camera_config.sui"
@include "/def/map_data/ui_map_always_draw_city_config.sui"
@include "/def/map_data/navigation_params_config.sui"
}
}
can just put the file /def/map_data/map_color_config.sui in his mod and change the various colors in it to
suit his taste. Cool huh? Likewise with the other categories of settings, thereby making just the needed
changes and the minimal impact on the data.
Here I will try to maintain a list of mods, including maps, that use this concept.
- [ETS2] Ultimate Satellite background mod //A satellite background, in Google style, for the World Map view and Job Market views.
- [ETS2] Ultimate SCS style background mod //A plain background, in SCS style, for the World Map view and Job Market views.
- [ETS2] Ultimate Thin border line SCS style background mod //A thin border line background, in SCS style, for the World Map view and Job Market views.
- [ATS] Universal Satellite background mod //A satellite background, in Google style, for the World Map view and Job Market views.
- [ATS] Universal SCS Thin style background mod //A thin border line background, in SCS style, for the World Map view and Job Market views.
- [ETS2&ATS] Sinagrit Baba's Navigation mods //He has prepared Color Customization mods, that can be used to adjust the style of the above BGs.
Please, feel free to comment on this new handling of the map_data.sii file!