Add-on maps

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Arayas
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Add-on maps

Post by Arayas » October 2nd, 2020, 9:25 pm

A start for a discution about maps used as add-ons to the base game
(ideea was sugested by a Wombat video but with different focus, thank you, Wombat!)


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BenganJ
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Re: Add-on maps

Post by BenganJ » October 2nd, 2020, 9:45 pm

Well, it would be interesting to know how many different countries and cities they all have produced,
as there are many creations of the same entities. And I think I've contributed to the vast possibilities
there are now for mappers. Here's the coverage for both games.

ETS2:
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ATS (upcoming):
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So guys and girls, just pick from the set tables!
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Re: Add-on maps

Post by BeeAntOS » October 2nd, 2020, 10:36 pm

Who is that (just one) cold piece of work :aikido: who does not like your video, @Arayas?! :to_keep_order:
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Arayas
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Re: Add-on maps

Post by Arayas » October 2nd, 2020, 10:42 pm

:laugh3: :laugh3: who cares?
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olaf28
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Re: Add-on maps

Post by olaf28 » October 3rd, 2020, 1:35 am

I enjoyed that one very much
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Re: Add-on maps

Post by BenganJ » October 3rd, 2020, 1:50 am

@Arayas

How did you find out that Promods have created 441 cities? If I count non-commented-out
@includes in their city.promods.sii I get 331 genuine entries! Even funnier, if I count how many
city definitions they have in the /def/city folder I get the result 673! Go figure!
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Re: Add-on maps

Post by Arayas » October 3rd, 2020, 2:53 am

get those 673 paste them over vanilla cities without overwriting existing ones and you have the number of the unique cities.
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Re: Add-on maps

Post by BenganJ » October 3rd, 2020, 2:56 am

@Arayas

What about the genuine @includes in the city.promods.sii file then?
Isn't that the number of cities they themselves have created? Why
giving them credit for SCS's ones too?
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