Graphic mod suggestion.

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BenganJ
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Re: Graphic mod suggestion.

Post by BenganJ » November 28th, 2019, 2:59 am

Hahahahaha, the never ending story! :lol: :lol: :lol:
And sure, that one was released today! :lol: :lol: :lol:
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BenganJ
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Re: Graphic mod suggestion.

Post by BenganJ » November 28th, 2019, 4:04 pm

For those of you wondering which ProjectNG 2.0 weather mod to use from the two available, here
is a comparison made by driving the same route at the same time of day and sunny weather.

ProjectNG 2.0 - Weather [Default]:


ProjectNG 2.0 - Weather [Filmic]:


===== Your choice! =====
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clear F1
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Re: Graphic mod suggestion.

Post by clear F1 » November 28th, 2019, 5:12 pm

@BenganJ

Thank you for the comparison video. :D :D :D
Neither is bad, but I ended up with ProjectNG 2.0 Base + Alternative Lines and the weather was RGM2.4 (downgrade from 3.0).
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BenganJ
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Re: Graphic mod suggestion.

Post by BenganJ » November 28th, 2019, 5:18 pm

@clear F1

Well, I ended up with the same ProjectNG mods as you, but with Grimes New Summer v3.2 instead of RGM! :D
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Arayas
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Re: Graphic mod suggestion.

Post by Arayas » November 28th, 2019, 6:09 pm

I wanted to test NaturaLux to see what Clumsy is so excited for, but the download system...i'm lazy. :D
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BenganJ
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Re: Graphic mod suggestion.

Post by BenganJ » November 28th, 2019, 6:29 pm

Right, and also, it will limit your loading buffer resources to max 9!
Using ProjectNG 2.0 without weather I get 31 buffers! :D :D :D
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Tapir
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Re: Graphic mod suggestion.

Post by Tapir » November 30th, 2019, 3:14 am

I testet Project 2.0 with weather in a profile and it`s not so bad. ;)
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BenganJ
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Re: Graphic mod suggestion.

Post by BenganJ » November 30th, 2019, 3:44 am

@♥Tapir

Quite right, mate, but I have skipped both the weather mods and use only BASE (textures)
and Alternate lines together with Grimes seasonal mods, Not Frosty Winter though! :lol:
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