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Re: Load order

Posted: January 12th, 2019, 5:42 am
by id777
this version works good on 1.33 :)

official community of this map


Load order

Posted: March 16th, 2019, 11:56 pm
by Henryomita
Wyremash allows you to change a mods date, thus being able to change your load order.

Re: Load order

Posted: March 17th, 2019, 12:00 am
by BenganJ

A mods date has nothing to do with load order! What are you
talking about?

Re: Load order

Posted: June 17th, 2019, 6:20 pm
by Stilgar
what's the load order for 2.2 plus rusmap 1.90 with connection and english names and of course turkey 1.7 (sorry is easier to write 😀)

I got no messages in the gamelog but have seen a road gap.

Before i call it a bug i want to be safe that i have the order correctly

Re: Load order

Posted: June 17th, 2019, 6:41 pm
by BenganJ

Check out clear F1's video here:

Re: Load order

Posted: June 17th, 2019, 8:53 pm

very simple load order

Turkey def file
ROEX - RusMap RC file
ROEX city names ENG
ROEX files 1-4
Rusmap files - def/map/models 2-1 /
Turkey assets

thats all..

Re: Load order

Posted: June 23rd, 2019, 10:51 pm
by Clahoz
Any way to increase the freight value on this EAA map?
Would anyone know how? Would the map order in the manager have any influence?
I have this doubt. In the combo, when adding the EAA all values are reduced.

Re: Load order

Posted: June 24th, 2019, 12:33 am
by ExtremorPL
When you use promods with EAA there are normal values in cargo market. Just copy economy_data.sii from game files and create a simple mod. :D

Re: Load order

Posted: June 24th, 2019, 8:04 pm
by Clahoz

Good afternoon,
I am not using Promods at the moment.
I have a new profile with ROEX, RUSMAP, SWEDISHISLANDS, NORTHMAP, EAA and all DLCS (MAP) in version 1.35 DX11.
The EAA Map does not allow access. Contains passwords.
So I can not really make changes that improve the freight value influenced by the EAA map.
I'm content with that.

Re: Load order

Posted: June 24th, 2019, 8:15 pm
by BenganJ

If I understood ExtremorPL right, he meant that you should take a copy
of SCS's own economy_data.sii file and just ZIP it, thereby making it a
mod and then placing that mod in your normal mod-folder above all
map mods. NOTE, that file should be in a /def folder!