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ShirBlackspots
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Post
by ShirBlackspots » May 23rd, 2020, 6:07 pm
This is one that I can't figure out where it comes from:
Code: Select all
00:00:19.548 : <WARNING> Ignoring obsolete attribute 'day_sounds' of unit 'sound.lezgin1' (of type 'sound_hookup').
00:00:19.548 : <WARNING> Ignoring obsolete attribute 'day_sounds' of unit 'sound.vl80tif' (of type 'sound_hookup').
00:00:19.548 : <WARNING> Ignoring obsolete attribute 'night_sounds' of unit 'sound.vl80tif' (of type 'sound_hookup').
00:00:19.548 : <WARNING> Ignoring obsolete attribute 'day_sounds' of unit 'sound.2tetif' (of type 'sound_hookup').
00:00:19.548 : <WARNING> Ignoring obsolete attribute 'night_sounds' of unit 'sound.2tetif' (of type 'sound_hookup').
00:00:19.548 : <WARNING> Ignoring obsolete attribute 'day_sounds' of unit 'sound.ep1tif' (of type 'sound_hookup').
00:00:19.548 : <WARNING> Ignoring obsolete attribute 'night_sounds' of unit 'sound.ep1tif' (of type 'sound_hookup').
00:00:19.548 : <WARNING> Ignoring obsolete attribute 'day_sounds' of unit 'sound.edtif' (of type 'sound_hookup').
00:00:19.548 : <WARNING> Ignoring obsolete attribute 'night_sounds' of unit 'sound.edtif' (of type 'sound_hookup').
00:00:19.548 : <WARNING> Ignoring obsolete attribute 'day_sounds' of unit 'sound.ziug' (of type 'sound_hookup').
00:00:19.548 : <WARNING> Ignoring obsolete attribute 'night_sounds' of unit 'sound.ziug' (of type 'sound_hookup').
00:00:19.549 : <WARNING> Ignoring obsolete attribute 'day_sounds' of unit 'sound.ziuc' (of type 'sound_hookup').
00:00:19.549 : <WARNING> Ignoring obsolete attribute 'night_sounds' of unit 'sound.ziuc' (of type 'sound_hookup').
00:00:19.549 : <WARNING> Ignoring obsolete attribute 'day_sounds' of unit 'sound.trans' (of type 'sound_hookup').
00:00:19.549 : <WARNING> Ignoring obsolete attribute 'night_sounds' of unit 'sound.trans' (of type 'sound_hookup').
Regarding the ferry errors, when using this load order, where two map mods are using the same def names for the ferry connections, just delete the files in /def/ferry/connection/ or change .sii to .si from one map so that they don't load. (I did this to ProMods Def, and ProMods MiddleEast DefMap)
Last edited by
ShirBlackspots on May 23rd, 2020, 6:13 pm, edited 2 times in total.
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paokkerkir
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by paokkerkir » May 23rd, 2020, 6:11 pm
I just pop in to say that this is amazing feedback.
The last unknown warnings are most likely from a russian map, I cannot say which one for sure.
And finally, after 3 versions @BenganJ has to update the map
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ShirBlackspots
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by ShirBlackspots » May 23rd, 2020, 6:14 pm
It would most likely have to be The Great Steppe, since it hasn't been updated to 1.37 yet.
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BenganJ
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- Location: Gothenburg, Sweden
Post
by BenganJ » May 23rd, 2020, 6:15 pm
@paokkerkir
I don't have to but I will. The game is nice enough to convert versions on the fly!
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System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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ShirBlackspots
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by ShirBlackspots » May 23rd, 2020, 6:20 pm
I have -conversion_dump_path set in the game's launcher, so its converted, and then I add them back to the mod.
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BenganJ
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Post
by BenganJ » May 23rd, 2020, 6:24 pm
@ShirBlackspots
That's how I do it too!
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System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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Cyberman
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Post
by Cyberman » May 30th, 2020, 9:03 pm
For some odd reason with wombat's eurasian combo I'm getting long loading times every time I load the profile.
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Map Background
Real Tyres Mod
Real Trailer Tyres Mod
Nextgen Mighty Griffon DLC - No grey plastic
Nextgen Mighty Griffon DLC compatibility
Nextgen Scania rework
Swedish Islands Map addon Wombat Edition 1.10
Laeso - ProMods Add-on 1.1
Paris Rebuilt v2.5
Turkey Map 1.0-S.Region 8 RC
Turkey Map 1.0 -MiddleEast246 RC
Turkey Map 1.0
ROEX-Promods 2.46 RC V3
ROEX-RusMapRCv4
ROEX26-S.Region 8.0 RC
ROEX26 English City Names
1.RO26defmap
2.RO26model
3.RO26prefabs
4.RO26assets
MedMap 0.1
ProMods 2.46 + RusMap 2.1.0 road connection
RusMap_The Great Steppe_roadconnection
RusMap Map Package
RusMap Model Package
RusMap Model 2 Package
N. Macedonia Rework Definitions
N. Macedonia Rework Map
N. Macedonia Rework Materials
ProMods Middle-East Add-on (Def & Map Package)
ProMods Middle-East Add-on (Assets Package)
ProMods Definition Package
ProMods Map Package
ProMods Media Package
ProMods Models Package
ProMods Models Package 2
ProMods Models Package 3
ProMods Assets Package
RusMap Def Package
Southern Region English
Southern Region [Def and Map]
Southern Region [Model1]
Southern Region [Model2]
Road to Aral
The Great Steppe - def
The Great Steppe - map
The Great Steppe - model
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BenganJ
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Post
by BenganJ » May 30th, 2020, 9:10 pm
@Cyberman
ProMods 2.46 + RusMap 2.1.0 road connection -------------------------- v1.1?
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System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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Cyberman
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by Cyberman » May 30th, 2020, 9:15 pm
BenganJ wrote: ↑May 30th, 2020, 9:10 pm
@Cyberman
ProMods 2.46 + RusMap 2.1.0 road connection -------------------------- v1.1?
yeah I'm using that version
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BenganJ
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Post
by BenganJ » May 30th, 2020, 9:27 pm
@Cyberman
Well, as it is almost impossible to even see which version of the mods you're using
from a list like that, please, post your game log!
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System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti