In general, to be honest, almost everyone has problems on the territory of ROEX. At the same time, everything is fine on the territory of the SCS, and the problems often begin precisely in the territories changed or added by the map. And the Ryzen 5 2600 is far from being a bottleneck, since the game uses a maximum of 2 of its cores, all the rest in idle (it is noticeable by the FPS monitor, since I have a 2600 myself). No other map has such lighting problems, it's true. I do not know how it needs to be redone, but on the ROEX map without fixing, huge overexposures are visible on the map lighting, which plant FPS. Fixing lighting seems to change the picture, but does not change the huge consumption of resources. You have to do something about it. The map is very beautiful and pleasant to ride on, but this is the problem that pisses me off the most. Nobody wants to delete the map, we just want to ride it nicely, like on Promods, Rusmap, South Region and others. By the way, the Southern region also squanders FPS in cities a little, but we just want there to be no such problems at night. I hope that SCS tools can do thisArayas wrote: ↑May 6th, 2021, 7:01 amI play the game testing my map.
I have 1660 and Ryzen 7 and a new 34" 165hz monitor placing some weight on my FPS as it was seen in test video. So, i am not using a NASA PC.
I could say your Ryzen 200 series is bottlenecking your PC, but i am not an expert.
What you talk about is pure fantasy, and that not because is my map.
There are streams and videos all over YouTube proving normal performance.
Roextended doesnt have low-poly ugly buildings next to road, but if we have to make a city with a building and 2 trees, i choose not to do it.
So...my solution for you, remove the map and enjoy what works for you.
And "for you" ....are the key words in this situation.
EDIT: Although I have noticed for a long time that FPS often drops vegetation rather than high poly buildings. It is at the entrance to the vegetation that the FPS in some places is dropped 2 times (this is a feature of the SCS engine. If the video card cannot make as many frames as approximately needed for, for example, 60 hertz, then the video card goes into 30 fps mode, while idle , and a very strong drawdown occurs. This is often to blame for the shadows from the vegetation itself, which SCS still cannot optimize.
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