Roextended Bugs - report here

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Hitman
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Re: Roextended Bugs - report here

Post by Hitman » June 22nd, 2021, 5:09 pm

@ItzHonzula, tell me please what is TC you wrote about?

upd: my TC number from miniconsole is 1244200, the text has red color, whatever it is
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ItzHonzula
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Re: Roextended Bugs - report here

Post by ItzHonzula » June 22nd, 2021, 5:56 pm

1.2M Tc should be still okay, might be caused by other mods such as graphics or AI.
EuRoadNet and Projekt Česko developer.

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kreti
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Re: Roextended Bugs - report here

Post by kreti » June 23rd, 2021, 12:06 am

Just a little bug. It is not very important, but when a map is so well done, you will notice any small slip.

bug turkey ;[22/06/2021 22:58:40] (sec+0027+0015);111147;37.6382;63416.5;-1.50042;-0.0905781

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BenganJ
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Re: Roextended Bugs - report here

Post by BenganJ » June 23rd, 2021, 1:14 am

@kreti

Confirmed!

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tantalus
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Re: Roextended Bugs - report here

Post by tantalus » June 23rd, 2021, 10:32 pm

Arayas wrote:
June 22nd, 2021, 1:37 am
see the pictures from this post
viewtopic.php?f=1&t=512&start=740#p43552

and look around you in "complicated" parts

thats why.
Whats complicated in that screenshot?
Promods has very very complicated traffic cities and very pouplated zones with many assets in there. Whats the difference between them and roex?
Textures? model complexity? well you already know you should not be using hyper high resolution textures or high poly models. Its pointless in this game and the game engine is not prepared for it.

And if this is not it? whats the difference then?

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ItzHonzula wrote:
June 22nd, 2021, 5:56 pm
1.2M Tc should be still okay, might be caused by other mods such as graphics or AI.
Its not ok lol. Why people when they see many problems but "not enough" they always say "its ok"?
it wont matter if those are only 100k, in the moment you start having one single one of them, you are already losing performance.
For your example, i have about 360k the last time i checked. And all if not 99% of those come from map mods, you know, ferry replaced destinations, companies not found, etc, the classic map mods errors that arent fixed in years.

But again, even if he only had 100k, it will still affect performance, not to the point of being noticeable but it is already doing so.

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kreti wrote:
June 23rd, 2021, 12:06 am
Just a little bug. It is not very important, but when a map is so well done, you will notice any small slip.
lol, i find hundreds of those, in many map mods... if i had to report evey single one of those gaps or other annoyances like grass on the road... i would never finish :p

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Last edited by tantalus on June 23rd, 2021, 10:42 pm, edited 1 time in total.
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Re: Roextended Bugs - report here

Post by kreti » June 24th, 2021, 9:28 am

tantalus wrote:
June 23rd, 2021, 10:32 pm
lol, i find hundreds of those, in many map mods... if i had to report evey single one of those gaps or other annoyances like grass on the road... i would never finish :p
There are completely bugged maps in which there are so many errors that it is not worth commenting on anything, but when a map is well done and you don't usually see any errors, I think it is worth reporting it.
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Re: Roextended Bugs - report here

Post by BenganJ » June 24th, 2021, 1:56 pm

+1
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Re: Roextended Bugs - report here

Post by Tapir » June 24th, 2021, 2:22 pm

@kreti
Good!,

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Re: Roextended Bugs - report here

Post by tantalus » June 25th, 2021, 4:41 am

kreti wrote:
June 24th, 2021, 9:28 am

There are completely bugged maps in which there are so many errors that it is not worth commenting on anything, but when a map is well done and you don't usually see any errors, I think it is worth reporting it.
Only that i dont consider those "errors", just small slips. Ive seen probably hundreds of issues like those, and i never report them these days, because its kinda silly. And i dont like them, at all.
For me it suddenly breaks the driving immersion, and back in the days i used to report them, but not anymore. There are so many that well, whats the point. Grass in the road,small gaps, signs on the opposite direction,
signs bad placed almost on the middle of the rail, sand particles floating in space, i could go on forever. But i just got used to all of those slips.

I assume that the developers, when he updates the map and revisits materials and whatnot he will notice and fix them once at a time. Its my hope.
As you said, roex is a pretty damn gut map, so i "allow" all these slips and try to just enjoy the ride (preferably at day hours... :i-m_so_happy: ).
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Re: Roextended Bugs - report here

Post by SirdannyL » June 26th, 2021, 1:32 am

ItzHonzula wrote:
June 22nd, 2021, 5:56 pm
1.2M Tc should be still okay, might be caused by other mods such as graphics or AI.
sorry to speak. I read this TC number, looked it up. For me, almost 3M in some places. What makes this possible? This is probably why it drops to fps 30 for me. There is no mod truck, no mod trailer, no graphics mod. One of the Turkish cities, I don't remember. it drops to fps 30 near the flowers indicated by the arrow. pic: (TC) https://ibb.co/dr0tdgt https://ibb.co/0GyphhJ
So, I’m standing in a circled place on the map, looking ahead, the TC is almost 3M. The pfs are fine. Looking to the left, near the red flowers, it immediately drops to 30 fps. This flower causes a decrease in fps everywhere. Why? https://ibb.co/pWZ0RHF https://ibb.co/mtnJTYh https://ibb.co/71nnbYN Arayas? :scratch_one-s_head: log: https://pastebin.com/eJ8caBGt
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