Roextended 4.1 [1.49 only]

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BenganJ
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by BenganJ » June 13th, 2019, 8:29 pm

Well, that we have known for ages and is NOT a solution,
or even an explanation why it surface in some instances!
BAH! :evil:
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by ExtremorPL » June 13th, 2019, 9:29 pm

I opened a topic on scs forum, maybe someone will help me!
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Sergey061 » June 13th, 2019, 9:34 pm

ExtremorPL @ Currently, this error cannot be fixed, it is too old ... To fix it, you need to return to the first versions of the add-on and of course to the version of the patch on which the add-on appeared ...
 I also tried to correct this mistake ... And I came to the conclusion I mentioned ... Although it is possible that I am mistaken)))

ExtremorPL@ В настоящее время эту ошибку не возможно исправить, она слишком стара... Для её исправления нужно вернуться к первым версиям аддона и разумеется к версии патча, на которой аддон появился...
Я тоже пытался исправить эту ошибку... И пришёл к названному выводу... Хотя не исключено что я ошибаюсь)))
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by BenganJ » June 13th, 2019, 9:44 pm

@Sergey061

ExtremorPL is NOT talking about the Scandinavia map addon, he is talking
about his own map and that the problem has started to happen there too!

ExtremorPL НЕ говорит об аддоне карты Скандинавии, он говорит
о его собственной карте и о том, что там тоже начала возникать проблема!
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by BenganJ » June 13th, 2019, 10:32 pm

@ExtremorPL

What happens when you search for that uid:0x2F0743781C000001 in Map Editor?
Have you tried to delete that uid and re-create the item, that is if you know what
kind of item it is?

NOTE: I posted the same on SCS forum too!
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by id777 » June 14th, 2019, 2:58 am

Arayas wrote:
June 13th, 2019, 2:41 pm
ets2_20190613_143852_00.jpg

Better? :D
Very good! But I should notice that some connections Ukraine/Poland aren't realistic.

Please improve / rebuild it.

1) Road M10 Ukraine goes to A4 Poland but not to Przemysl like you did. Maybe you can rebuild this Poland part cause it is not realistic at all. (Old Promods work)???

2) Road from Kovel to Lublin also not realistic. You should extend E373 to Piaski (existing in Promods as scenery village).

Also would like you to build road to Brest. Maybe you should talk with Sergey about it.
Last edited by id777 on June 14th, 2019, 3:37 am, edited 4 times in total.
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by id777 » June 14th, 2019, 3:02 am

There are no country flags near Chernobyl border.

Here are some suggestions. It would be better if you can do this.

green - roads to improve

gray - roads to destroy

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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Dawid2849 » June 14th, 2019, 9:02 am

Road Kovel - Brest will not appear, because Siedlce, border and part of that road are in the same sector which would make Arayas have to do a lot more road connection than planned.
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Arayas » June 14th, 2019, 10:32 am

Brest will not be connected because is a common sector for Promods and RusMap already existing road connection. Including ROEX there it will complicate things even further.
Second, roads are "bended" to avoid destroying Promods area and also to keep my borders out of the connection sectors, this way i dont have to remake them every time i edit the RC.
Third, you cannot "enter" a city with a new connection in any point. You must choose a low density area to connect your road. Otherwise you have to destroy or rebuilt a big part of the Promods city (or whatever map) just to make it "realistic". Maybe in that area are companies, garages and so on.
The gray area is Promods map, not mine. So, this is how the map will look.
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Arayas » June 14th, 2019, 11:58 am

Sience some people have trouble with reality strokes, i'm having a hard time adapting the map for 1.35. It works like usual in 1.34 but crashes in 1.35.
SCS changed alot of definitions, even syntaxes and now we have prefabs without textures or invisible models, movers are now in many categories, the simple policeman is complicated now, linked to a group with a country tag.
I've planned to be ready for his weekend but not a chance.
I have a loooooooooooong list of items "not present" in sign templates and i have no clue where to start to fix those, mostly because the templates from the vanilla game were replaced by SCS under the same name. (probably when they updated the signage in Germany and North).
They changed the MAT files also, many models/prefabs/buildings who are using a bit of SCS material (like a concrete over or brick over, or a vanilla fence in gas stations....) are "no texture" right now because the MAT files from vanilla game in 1.34 are not present in 1.35.
Custom vehicles are destroyed, even i converted almost all of my materials in this point.

Honestly, this is the first time i understand why some of the maps are discontinued because of this SCS behavior. Atleast, they could add new sign templates and MAT files, keeping the old ones functional.
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