Roextended 4.1 [1.49 only]

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David.D
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Re: ROEXTENDED 2.9[1.39]

Post by David.D » April 19th, 2021, 10:46 pm

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Re: ROEXTENDED 2.9[1.39]

Post by Ronin » April 19th, 2021, 10:47 pm

Yeah keep them coming
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Re: ROEXTENDED 2.9[1.39]

Post by Arayas » April 20th, 2021, 1:32 am

Final city for 3.0 is on the way to be doned. Hatay its gonna be the first city you will visit once you get out north of Middle-East add-on because there is no Syria anymore in Roex 3.0.

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BenganJ
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Re: ROEXTENDED 2.9[1.39]

Post by BenganJ » April 20th, 2021, 1:35 am

Ah, a playground for grown-up guys!
😂😂😂
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Re: ROEXTENDED 2.9[1.39]

Post by Tapir » April 20th, 2021, 1:48 am

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Re: ROEXTENDED 2.9[1.39]

Post by clear F1 » April 20th, 2021, 3:20 am

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Cool!
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Re: ROEXTENDED 2.9[1.39]

Post by Kemastert » April 20th, 2021, 9:15 am

Hello Arrays,
I found an Bug in ROEX
missing grass ;[20/04/2021 08:13:33] (sec+0017+0003);69828.8;98.1706;15490.5;0.613811;-0.584455

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Arayas
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Re: ROEXTENDED 2.9[1.39]

Post by Arayas » April 20th, 2021, 9:33 am

We have a BUG topic for this.

SCS changed again some prefabs, those holes are not editable terrain, and the prefab seams to work now with just few types of grass. And some roundabouts also, now having black terrain. Great update SCS!
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BenganJ
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Re: ROEXTENDED 2.9[1.39]

Post by BenganJ » April 20th, 2021, 11:49 am

@Arayas

This is called, "The never ending story!"!
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Re: ROEXTENDED 2.9[1.39]

Post by Arayas » April 20th, 2021, 12:27 pm

Yes, but i am not questioning the fact they change things, but THE REASON. Why would you work to make a prefab compatible with 20 materials when it was compatible with 200? WHY?
I can only assume they had to change MAT files for new-great-ultimate-ultra new feature called "overbright the shit out of any light" and they got lazy....we do it for 20, thats enough!

Oh, dude, we just killed the sounds.... :heat:
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