Roextended 4.4 [1.52 only]

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markypark14
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Re: ROEXTENDED 2.0 [1.33.xx] - 07.12.18

Post by markypark14 » December 21st, 2018, 1:46 pm

I've tried more testing, with Promods only, then Promods and Roextended only, then with my main profile which has many other mods and I haven't been able to replicate the crash.

The only difference from the crashing I was experiencing yesterday is that I started running Razer Cortex (3rd party software) which free's up RAM when a game is launched. So I think the crash may be caused by the game trying to load a lot of assets etc and your computer not being able to handle it.
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BenganJ
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Re: ROEXTENDED 2.0 [1.33.xx] - 07.12.18

Post by BenganJ » December 21st, 2018, 1:50 pm

@markypark14

Yeah, might be the case. Just to test if it was repeatable, I just drove over
the bridge in both directions 5 mins ago. No problem now either. But, the
fishy thing is that the crash was reported by several people. Hmmmmm....!
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Arayas
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Re: ROEXTENDED 2.0 [1.33.xx] - 07.12.18

Post by Arayas » December 21st, 2018, 6:19 pm

That "buffer" fix it's not quite a clean way to improve things. The error "array out of bounds" (not arayas thou :D ) it's not a mod failure, map, truck, skins...whatever.
That's an error of the game engine itself. Who knows, to much pressure on graphic card, to little RAM or defective one, bad driver, cracked game, altered DX9 files.....You name it. I'm talking in general not about this forum cases.
You can get this with any game. I had tones of this playing FIFA few years ago.
Again, it may be a mod fault, but seams to me more like a particular issue because many people don't have that problem. Not on this forum. In general. I have 3-10 mails every day reporting bugs. Some of them with real problems, some of them with human errors, but all very helpful in the end. It's the best way for me to know what i will have to do to improve my work.
It will be very easy for me to act like Promods, "it's your fault or your mods fault, our map it's perfect" or like other teams, "here is the new version, goodbye" and silence for tree months.

Atleast searching for this bug i found out another bug source. Let's hope when we will look for the new bug in town, we will find a solution for this one. :D
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Arayas
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Re: ROEXTENDED 2.0 [1.33.xx] - 07.12.18

Post by Arayas » December 21st, 2018, 8:48 pm

From road connection to road connection, i find some time to work on Roex's Kiev, it's gonna take some time, i maded pretty huge. :D
Good news, the new FLD pack was released, one year of work for FLD (his topic here https://forum.scssoft.com/viewtopic.php?f=176&t=2858). i want to thank him for this and for his pack link.
Lets see in future days what problems this will create among maps. It's gonna be fun again! :lol:
ets2_20181221_203815_00.jpg
ets2_20181221_203858_00.jpg
ets2_20181221_203925_00.jpg
ets2_20181221_203947_00.jpg
ets2_20181221_204049_00.jpg
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BenganJ
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Re: ROEXTENDED 2.0 [1.33.xx] - 07.12.18

Post by BenganJ » December 21st, 2018, 8:59 pm

So there's a lot of new models and prefabs in that new pack?
Might be time for me to ask him for a subscription on that stuff! :D
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Re: ROEXTENDED 2.0 [1.33.xx] - 07.12.18

Post by Arayas » December 21st, 2018, 9:14 pm

It's pretty big (118mb) and it has the old releases and new ones. Main use of this is in road structure, has way more options for prefabs, road types than SCS itself. You have many options to create custom exits, crosses, roundabouts and so on.
The bad part is this conflict possibility. Many people including Promods are using this and same definitions in diferent maps...you know.

There is no subscription on this, you can send a PM to the creator and he is gonna provide the link. It's not public.
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BenganJ
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Re: ROEXTENDED 2.0 [1.33.xx] - 07.12.18

Post by BenganJ » December 21st, 2018, 9:23 pm

Yeah, I know it's only a question about a PM, but do you have to ask for every
version? I once loaded one of his versions in the Map Editor, that was released
together with a map, can't remember which now! So, I've seen that there is way
more to choose from than standard SCS.
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Muradu
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Re: ROEXTENDED 2.0 [1.33.xx] - 07.12.18

Post by Muradu » December 21st, 2018, 10:37 pm

Arayas wrote:
December 21st, 2018, 8:48 pm
From road connection to road connection, i find some time to work on Roex's Kiev, it's gonna take some time, i maded pretty huge. :D
Good news, the new FLD pack was released, one year of work for FLD (his topic here https://forum.scssoft.com/viewtopic.php?f=176&t=2858). i want to thank him for this and for his pack link.
Lets see in future days what problems this will create among maps. It's gonna be fun again! :lol:

ets2_20181221_203815_00.jpg
ets2_20181221_203858_00.jpg
ets2_20181221_203925_00.jpg
ets2_20181221_203947_00.jpg
ets2_20181221_204049_00.jpg
Have u tried it arayas? Will be a problem if we use this prefabs?
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Arayas
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Re: ROEXTENDED 2.0 [1.33.xx] - 07.12.18

Post by Arayas » December 22nd, 2018, 8:01 am

I'm not gonna use it for now. Promods will release a new version anytime soon, i want to see if they are gonna insert this new pack in their map, because if they dont and i will do it, things will get pretty nasty between this two maps.
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Re: ROEXTENDED 2.0 [1.33.xx] - 07.12.18

Post by saymyname » December 22nd, 2018, 4:45 pm

Hi Arayas. When you finish Ukraine project, will you start the rebuild project of YKS Turkey map? Do you have such a plan? If you want associated with YKS map of Iran through Azerbaijan and Turkey could do the project. :)
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