Whats complicated in that screenshot?Arayas wrote: ↑June 22nd, 2021, 1:37 amsee the pictures from this post
viewtopic.php?f=1&t=512&start=740#p43552
and look around you in "complicated" parts
thats why.
Promods has very very complicated traffic cities and very pouplated zones with many assets in there. Whats the difference between them and roex?
Textures? model complexity? well you already know you should not be using hyper high resolution textures or high poly models. Its pointless in this game and the game engine is not prepared for it.
And if this is not it? whats the difference then?
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Its not ok lol. Why people when they see many problems but "not enough" they always say "its ok"?ItzHonzula wrote: ↑June 22nd, 2021, 5:56 pm1.2M Tc should be still okay, might be caused by other mods such as graphics or AI.
it wont matter if those are only 100k, in the moment you start having one single one of them, you are already losing performance.
For your example, i have about 360k the last time i checked. And all if not 99% of those come from map mods, you know, ferry replaced destinations, companies not found, etc, the classic map mods errors that arent fixed in years.
But again, even if he only had 100k, it will still affect performance, not to the point of being noticeable but it is already doing so.
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lol, i find hundreds of those, in many map mods... if i had to report evey single one of those gaps or other annoyances like grass on the road... i would never finish :p
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