Search found 86 matches
- July 23rd, 2020, 12:41 pm
- Forum: Tweaking and Enhancing the Game - Make your game better
- Topic: [DX11] Help regarding Nvidia Profile Inspector (NPI)
- Replies: 6425
- Views: 5339803
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Ah, thanks. Excellent result in the end. The game is so much more attractive with these settings.
- July 23rd, 2020, 9:49 am
- Forum: Tweaking and Enhancing the Game - Make your game better
- Topic: [DX11] Help regarding Nvidia Profile Inspector (NPI)
- Replies: 6425
- Views: 5339803
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Interesting info. Leads to the same AA compatibility flags table we talked about earlier. Sadly no direct info for both truck games.
How did you guys find out the DX11 AA-compatibility-flag of 0x80000A7F? Trial and error?
How did you guys find out the DX11 AA-compatibility-flag of 0x80000A7F? Trial and error?
- July 23rd, 2020, 1:42 am
- Forum: Tweaking and Enhancing the Game - Make your game better
- Topic: [DX11] Help regarding Nvidia Profile Inspector (NPI)
- Replies: 6425
- Views: 5339803
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Is there documentation somewhere about alle those parameters in NPI? Nvidia documentation?
- July 21st, 2020, 6:46 pm
- Forum: Tweaking and Enhancing the Game - Make your game better
- Topic: [DX11] Help regarding Nvidia Profile Inspector (NPI)
- Replies: 6425
- Views: 5339803
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Make a proposal how to do it and how much it would cost and send it to Pavel.
- July 21st, 2020, 10:37 am
- Forum: Tweaking and Enhancing the Game - Make your game better
- Topic: [DX11] Help regarding Nvidia Profile Inspector (NPI)
- Replies: 6425
- Views: 5339803
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
On his regular Sunday evening Twitch stream, Youtuber and Twitch streamer, Squirrel, admitted that his top of the line system with Ryzen 3900x and RTX 2080TI can feel the lag and framedrops caused by SSAO, as a result he disabling it! This is once again reinforcing the ideea that the game engine is...
- July 18th, 2020, 12:54 pm
- Forum: Tweaking and Enhancing the Game - Make your game better
- Topic: [DX11] Help regarding Nvidia Profile Inspector (NPI)
- Replies: 6425
- Views: 5339803
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Maybe a miracle will happen.
- July 18th, 2020, 9:30 am
- Forum: Tweaking and Enhancing the Game - Make your game better
- Topic: DX11 strange "rubber banding" effect - possible solution (1.36-1.49)
- Replies: 233
- Views: 214632
Re: DX11 strange "rubber banding" effect during driving - possible solution.
@JHTrucker: Those frame-drops happen in my setup too, but you don't notice them because of the sync-mechanism and as long as they happen within the sync-range. Only noticeable when shown on the screen with RivaTuner and MSI Afterburner. The techniques around vsync settings you guys propose are fine ...
- July 18th, 2020, 12:23 am
- Forum: Tweaking and Enhancing the Game - Make your game better
- Topic: DX11 strange "rubber banding" effect - possible solution (1.36-1.49)
- Replies: 233
- Views: 214632
Re: DX11 strange "rubber banding" effect during driving - possible solution.
And then the final question: Why should i want to decrease the load on the GPU? Better get the max out of it and freesync makes sure it happens smooth. A GPU is GPU. If it doesn't like to work hard it should not have become a GPU. The game really looks much better at 140 FPS. At 30 fps the truck wor...
- July 17th, 2020, 5:56 pm
- Forum: Tweaking and Enhancing the Game - Make your game better
- Topic: DX11 strange "rubber banding" effect - possible solution (1.36-1.49)
- Replies: 233
- Views: 214632
Re: DX11 strange "rubber banding" effect during driving - possible solution.
@JHTrucker: Tried vsync 1/4 refresh rate: 36 fps. horrible: lagging mouse and stuttery panning. Also tried 1/2 refresh rate: 72 fps. Better than 36 fps, but waaay worse than with vsync off and giving freesync all freedom as intended. Edit: By itself there is no problem with switching on more graphic...
- July 17th, 2020, 5:34 pm
- Forum: Tweaking and Enhancing the Game - Make your game better
- Topic: DX11 strange "rubber banding" effect - possible solution (1.36-1.49)
- Replies: 233
- Views: 214632
Re: DX11 strange "rubber banding" effect during driving - possible solution.
@BenganJ: And back again. Have been working in the garden. The GPU load is high. Constantly 97% to 100%. I tried framerate-limiters, but it degrades the experience, when panning and passing road-signs at high speed. I agree the game itself does not need 120 fps. @JHTrucker: I have vsync at 0 in conf...