Search found 5906 matches

by Arayas
April 22nd, 2024, 10:37 am
Forum: Help! Troubleshooting - Crashes, Problems - post HERE!
Topic: GAME CRASH - POST HERE!
Replies: 1661
Views: 758106

Re: GAME CRASH - POST HERE!

with your configuration you can play the game very well, vegetation issue is not a crash problem: broken game files (you can check them on Steam), bad/outdated mods, bad hardware
the game DOESNT crash using higher or lower detail, you can have a bad FPS but not crashes.
by Arayas
April 21st, 2024, 8:34 pm
Forum: ETS2 Map Editor - Tutorials, advices
Topic: Using the Map Editor
Replies: 1103
Views: 752451

Re: Using the Map Editor

your issue is ETS issue sience release, they have a DRIVING SIMULATOR using almost no traffic and a stupid AI behaviour. On your problem....traffic_rules_spawn can have 1 milion spawning rate IF in traffic_data the AI count is NOT enabled. By default: traffic_data : .traffic.data { # max_vehicle_cou...
by Arayas
April 21st, 2024, 5:03 pm
Forum: ETS2 Map Editor - Tutorials, advices
Topic: Using the Map Editor
Replies: 1103
Views: 752451

Re: Using the Map Editor

What traffic_lane has to do with my post? That's the file to establish density on the type of road (urban, highway, low). Traffic area take this values and apply it to the respective area.
Dont touch other files (lane or rules) because those are very sensitive.
by Arayas
April 21st, 2024, 2:18 pm
Forum: Help! Troubleshooting - Crashes, Problems - post HERE!
Topic: GAME CRASH - POST HERE!
Replies: 1661
Views: 758106

Re: GAME CRASH - POST HERE!

use ROEX 4.1 FREE and road connections for 4.1, what you have is outdated.
by Arayas
April 21st, 2024, 2:14 pm
Forum: ETS2 Map Editor - Tutorials, advices
Topic: Using the Map Editor
Replies: 1103
Views: 752451

Re: Using the Map Editor

dont play with traffic rules, its an world of pain, as SCS edit that every update deleting or adding parameters. traffic mods are dealing with it using just traffic_rules_spawn.sui for example (from Supertraffic) traffic_rule_data : traffic_rule.s_car_u { # name: "Spawn density car urban" rule: "den...
by Arayas
April 18th, 2024, 5:26 pm
Forum: Off-topic
Topic: 1.50 news
Replies: 4
Views: 983

Re: 1.50 news

There is no growth of the fanbase. The amount of people dropping the game is huge. We have tons of newcomers also(see any support channel available) and this is NOT a way to grow your bussines. We did some research to see if we need to develop a map for ATS also and the interest was nearly zero. Tha...
by Arayas
April 18th, 2024, 4:58 pm
Forum: Off-topic
Topic: Sad
Replies: 5
Views: 1880

Re: Sad

RC topic is closed already, our RC's are still in place. Every drop of respect i had for that group is gone. The lame reaction to WB DLC is also a sign of "respect" for your users and the game developer. I dont know what classic version means, there is something more outdated than the present versio...
by Arayas
April 15th, 2024, 10:19 pm
Forum: Help! Troubleshooting - Crashes, Problems - post HERE!
Topic: GAME CRASH - POST HERE!
Replies: 1661
Views: 758106

Re: GAME CRASH - POST HERE!

you use hybrid 2+ because it has a cool name? is not even the right version(4.1)
see this https://roextended.ro/forum/viewtopic.php?f=15&t=2307 ?
mod from workshop disscontinued sience 1.37?