Search found 29 matches

by BeeAntOS
June 29th, 2021, 1:23 am
Forum: Tweaking and Enhancing the Game - Make your game better
Topic: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Replies: 6425
Views: 5339719

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Hi, @BenganJ I wasn't interested in this game for a long time until I just bought it... Therefore, I was not aware of the innovations in it, too. Thank you so much for enlightening me and making me aware! On this occasion, I wish you and your loved ones health (without Covid), enjoyment and happines...
by BeeAntOS
June 29th, 2021, 12:09 am
Forum: Tweaking and Enhancing the Game - Make your game better
Topic: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Replies: 6425
Views: 5339719

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

@DedaToro

I have a recommendation for you, too:

Change your "Texture Filtering - LOD Bias (DX)" value in the NPI settings to the "-0.5000" for the "2x Sparse Grid Supersampling" you used...

Your preferred value of "-1.5000" is mostly for use with 8xSGSSAA!
by BeeAntOS
November 7th, 2020, 3:21 pm
Forum: Roextended Map - Developement, News
Topic: Roextended 4.5 [1.53 only]
Replies: 7021
Views: 6057984

Re: ROEXTENDED 2.7 [1.38]

Arayas wrote:
November 7th, 2020, 12:29 pm
As you see is all solved, but not in usual way. I gave the game some fake cities to make them dissapear :laugh3:
A form of solution/workaround that can only be expected from someone :cool: with a (genuinely) high IQ! :ok:
by BeeAntOS
October 29th, 2020, 3:32 am
Forum: Maps
Topic: ProjectTurkey BUGS
Replies: 479
Views: 433502

Re: ProjectTurkey BUGS

BenganJ wrote:
October 28th, 2020, 11:53 pm
@BeeAntOS

Please, always post your game log when reporting a a possible bug!
Oki-doki... Pls, forgive me for this time. :blush2:
by BeeAntOS
October 28th, 2020, 11:46 pm
Forum: Maps
Topic: ProjectTurkey BUGS
Replies: 479
Views: 433502

Re: ProjectTurkey BUGS

This is what will happen if I go to Fethiye without my swimsuit! :laugh3: :smoke: :beach: :sarcastic_hand:

Image

Image

Image
by BeeAntOS
October 26th, 2020, 10:27 pm
Forum: Help! Troubleshooting - Crashes, Problems - post HERE!
Topic: Lag problem
Replies: 55
Views: 67505

Re: Lag problem

Just as it cannot do hyper-threading, it makes no sense for a game engine, which is (supposedly!) written in 64-bit architecture, that cannot use even more than one CPU core, to set up unnecessary watchers (additional workload) everywhere for a lot of unnecessary work (non-vital jobs)! Compiled with...
by BeeAntOS
October 26th, 2020, 5:10 pm
Forum: Help! Troubleshooting - Crashes, Problems - post HERE!
Topic: Lag problem
Replies: 55
Views: 67505

Re: Lag problem

After considering and following all the recommendations, I recommend that you also try these following settings in " ..\Euro Truck Simulator 2\config.cfg " file and observe its results: uset g_ignore_low_fps "1" uset r_no_frame_tracking "1" If you have not "Tobii" and/or "TrackIR" eye tracking syste...
by BeeAntOS
October 13th, 2020, 3:01 pm
Forum: Tweaking and Enhancing the Game - Make your game better
Topic: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Replies: 6425
Views: 5339719

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Just I was thinking I came across a game that would gives excite and delight to me... ... nope, it too disappointed me, like many other games I try! Good thing I tried the game illegally before I bought it!.. If it goes also like this, a game that I will never buy and it will never deserve my money!...
by BeeAntOS
October 5th, 2020, 10:26 pm
Forum: Maps
Topic: [DISC]Red Sea Map for Promods(ME)
Replies: 330
Views: 251924

Re: [REL] Red Sea Map 1.1 - (1.38/2.50)

Arayas wrote:
October 5th, 2020, 10:17 pm
:pleasantry: happy :pleasantry: and :pleasantry: hell :pleasantry: in the same sentence! I want what you are smoking! :smoke:
:laugh3:
Me trio, :big_boss: ...
by BeeAntOS
October 3rd, 2020, 2:13 am
Forum: Maps
Topic: Project Turkey
Replies: 688
Views: 791342

Re: Project Turkey 1.2 RTP

:rofl:
🧱 :moil: 🚧