Search found 10 matches
- August 16th, 2020, 9:46 pm
- Forum: Maps
- Topic: [REL] EuRoadNet v1.4 [1.46]
- Replies: 67
- Views: 73842
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
We are back: https://euroadnet.com/2020/08/16/a-bad-start/
- August 16th, 2020, 6:28 pm
- Forum: Maps
- Topic: [REL] EuRoadNet v1.4 [1.46]
- Replies: 67
- Views: 73842
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
Exactly. Promods didn't take legal actions, they just said they will if we won't remove the files within the next 24 hours. Which is quite fair I think.
Yes, the Great Poland map is abandoned. TheNightgames might have gotten permission if he asked ... but he didn't ...
Yes, the Great Poland map is abandoned. TheNightgames might have gotten permission if he asked ... but he didn't ...
- August 16th, 2020, 6:03 pm
- Forum: Maps
- Topic: [REL] EuRoadNet v1.4 [1.46]
- Replies: 67
- Views: 73842
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
Out of curiosity, who raised the copyright problem? Mandelsoft raised the copyright infringement. I hope his comparison pictures are not copyrighted: https://cdn.discordapp.com/attachments/235075657023881216/744267348990623824/image854.png https://cdn.discordapp.com/attachments/235075657023881216/7...
- August 16th, 2020, 3:58 pm
- Forum: Maps
- Topic: [REL] EuRoadNet v1.4 [1.46]
- Replies: 67
- Views: 73842
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
That's true, today I found out that I have been cheated by my team member for the whole time. I'd like to apologize for that.
- August 16th, 2020, 2:07 am
- Forum: Maps
- Topic: [REL] EuRoadNet v1.4 [1.46]
- Replies: 67
- Views: 73842
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
:-P
Well, but what about people like me who like to find the route without using GPS/navigation?
Well, but what about people like me who like to find the route without using GPS/navigation?
- August 16th, 2020, 12:43 am
- Forum: Maps
- Topic: [REL] EuRoadNet v1.4 [1.46]
- Replies: 67
- Views: 73842
Re: [REL] [WIP] EuRoadNet v1.0 [1.38]
Updated the link.
@truckpulling92: Oh, THAT's a pretty sad bug. (<- truck trying to get through the dead-end wall)
Do you maybe want to become beta tester?
@truckpulling92: Oh, THAT's a pretty sad bug. (<- truck trying to get through the dead-end wall)
Do you maybe want to become beta tester?
- August 16th, 2020, 12:21 am
- Forum: Maps
- Topic: EuRoadNet 1.0 [1.38]
- Replies: 34
- Views: 36486
Re: EuRoadNet 1.0 [1.38]
Allright, thanks, so I now created the topic.
- August 16th, 2020, 12:20 am
- Forum: Maps
- Topic: [REL] EuRoadNet v1.4 [1.46]
- Replies: 67
- Views: 73842
[REL] EuRoadNet v1.4 [1.46]
EuRoadNet is an innovative map mod for Euro Truck Simulator 2. We aim to creatively rebuild and extend the original map, adding new cities, roads and more, always full of detail, as true to life as possible and packed with micro innovations. It all started back in August 2019 as the GerMap which was...
- August 16th, 2020, 12:11 am
- Forum: Maps
- Topic: EuRoadNet 1.0 [1.38]
- Replies: 34
- Views: 36486
Re: EuRoadNet 1.0 [1.38]
Thanks!
Sorry for being dumb, but I don't find a button for creating a new topic here ...
Sorry for being dumb, but I don't find a button for creating a new topic here ...
- August 16th, 2020, 12:03 am
- Forum: Maps
- Topic: EuRoadNet 1.0 [1.38]
- Replies: 34
- Views: 36486
Re: EuRoadNet 1.0 [1.38]
@psychoszoku: Yes, Wilhelmshaven-Langewerth, to be precisely, which has been built by me. Do you come from that area? Ok, I think I will create a topic for our map. @Arayas: We only use a few single prefabs by FLD, but not all. So our mod should not be loaded at the top because our "small" prefabs.f...