Search found 63 matches

by 3rik
November 20th, 2020, 5:11 pm
Forum: Roextended Map - Developement, News
Topic: Roextended 4.4 [1.52 only]
Replies: 7020
Views: 6042894

Re: ROEXTENDED 2.8[1.39]

sbym5333 wrote:
November 18th, 2020, 11:53 pm
Hello (Lethal) Arayas!
How about adding Roex Logistics trailer skin (for either freight market or ownable trailers) in your next version?

Just my small suggestion. lol :laugh2: :laugh3:
I agree, this would be nice
by 3rik
November 18th, 2020, 5:19 pm
Forum: Roextended Map - Developement, News
Topic: Roextended 4.4 [1.52 only]
Replies: 7020
Views: 6042894

Re: ROEXTENDED 2.8[1.39]

fair enough
by 3rik
November 18th, 2020, 5:12 pm
Forum: Roextended Map - Developement, News
Topic: Roextended 4.4 [1.52 only]
Replies: 7020
Views: 6042894

Re: ROEXTENDED 2.8[1.39]

Just gonna post what Stefan said here
Don't ban me for this lol, I just think its useful to know what his stance is, regardless of who is telling the truth.

Image
by 3rik
November 18th, 2020, 5:02 pm
Forum: Roextended Map - Developement, News
Topic: Roextended 4.4 [1.52 only]
Replies: 7020
Views: 6042894

Re: ROEXTENDED 2.8[1.39]

Oofie
by 3rik
June 14th, 2020, 10:14 pm
Forum: Other mods
Topic: World Background Maps
Replies: 1921
Views: 2114006

Re: World Background Maps

@punk Well, who should we blame for placing EAA in the area which SCS will rescale from 1:15 to 1:19 in the UI display, NOT THE MAP DATA itself. EAA was placed there long before SCS choose to implement that game engine rescale of the UK area. It's ONLY a display anomaly, has NO impact on game play!...
by 3rik
June 13th, 2020, 11:10 pm
Forum: Other mods
Topic: World Background Maps
Replies: 1921
Views: 2114006

Re: World Background Maps

:dance2:
by 3rik
June 13th, 2020, 7:10 pm
Forum: Other mods
Topic: World Background Maps
Replies: 1921
Views: 2114006

Re: World Background Maps

@BenganJ I created this for myself first, but i think i should share it, maybe someone will want it haha. Its basically your mod, but the background image itself is in the SCS style with very thin lines. Your SCS style map has lines that are quite thick so i tried to make one that looks a bit more s...
by 3rik
June 13th, 2020, 1:16 pm
Forum: Other mods
Topic: World Background Maps
Replies: 1921
Views: 2114006

Re: World Background Maps

@3rik As far as I see it, sure SCS set the standard, IN THE DEFINITION FILES! In the game UI BG or even, as I showed here now, in the Editor BG, they are only correct when it comes to their so far produced areas! Hat off though for you, digging into this world, which isn't easy and pretty technical...
by 3rik
June 13th, 2020, 11:57 am
Forum: Other mods
Topic: World Background Maps
Replies: 1921
Views: 2114006

Re: World Background Maps

nope, like i said a couple posts ago, the question was whether bengan is wrong or scs is wrong. Well now we know the fault lies on scs somewhere. We (i) owe an apology to bengan, and also to promods. :smile3: Yes, we (but mostly you) owe an apology to everybody. Just joking, in fact a bad joke, lik...
by 3rik
June 13th, 2020, 11:54 am
Forum: Other mods
Topic: World Background Maps
Replies: 1921
Views: 2114006

Re: World Background Maps

Well, nevertheless what SCS does is the standard. If you like it or not. Promods adapted. Bengan not. It's just how strict you take a look at the matter. Being flexible and practical is usually the best. i agree that SCS sets the standard, but now the problem is SCS has now set two standards! There...